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This was really fascinating
As someone who didn’t come from a graphics background and only recently started writing shaders, I was genuinely happy that WGSL existed because it lowered the barrier to writing shaders, and I actually found it easy to read and write — so it’s a bit of a shock to learn about the backstory behind it all


WebGPUのシェーダーの文法がほぼRustな理由|ihasq https://zenn.dev/ihasq/articles/85ff98c0c291ec